Description: Tricks of the Windows Game Programmin Gurus, 2E takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book. Platform: |
Size: 11355136 |
Author:刘波 |
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Description: OpenGL SuperBible, Third Edition is a comprehensive, hands-on guide for Mac and Windows programmers who need to know how to program with the new version of OpenGL. This book will help readers master and expand their knowledge of 3D graphics programming and OpenGL implementation. Platform: |
Size: 5760000 |
Author:zhanghan |
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Description: This book is an introduction to programming interactive 3D computer
graphics using DirectX 9.0, with an emphasis on game development. It
teaches you the fundamentals of Direct3D, after which you will be able
to go on to learn and apply more advanced techniques. Assumingly,
since you have this book in your hands, you have a rough idea of what
DirectX is about. From a developer’s perspective, DirectX is a set of
APIs (application programming interfaces) for developing multimedia
applications on the Windows platform. In this book we are concerned
with a particular DirectX subset, namely Direct3D. As the name
implies, Direct3D is the API used for developing 3D applications. Platform: |
Size: 5965824 |
Author:v0id995 |
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Description: windows编程中的图形出刷新问题的解决方法-windows graphics programming solution to the problem out of refresh Platform: |
Size: 118784 |
Author:light |
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Description: openframeworks开发平台的完整技术手册,内附大量例子程序,可以轻松实现视频音频处理与图像编程,支持windows,mac,linux所有平台开发-openframeworks the complete technical manual development platform, enclosing a large number of examples, you can easily achieve the video and audio processing and graphics programming, support windows, mac, linux all-platform development Platform: |
Size: 6134784 |
Author:kevin |
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Description: MobileStore 手机移动商店,手机电子商务,采用windows mobile C#开发,B/S架构,C# HTTP XML等的使用和windows mobile下图像编程示范,以及网络编程和数据库SQL的使用,windows mobile开发者绝对值得拥有-MobileStore mobile phone shops, mobile e-commerce, using windows mobile C# development, B/S architecture, C# HTTP XML, etc., under the use and windows mobile graphics programming model, as well as network programming and the use of SQL database, windows mobile developers definitely worth having Platform: |
Size: 415744 |
Author:wahaha |
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Description: 本书通过众多实例介绍了如何实现Windows下的多线程编程,即重点介绍了Win32API下的多线程和MFC下的多线程编程,又介绍了多线程机制在网络编程、图形编程和数据库中的应用。 -This book describes through many examples of how to implement multi-thread programming under Windows, which focuses on Win32API and MFC under the multi-threaded multi-thread programming under, but also introduced the multi-thread mechanism in network programming, graphics programming and database application . Platform: |
Size: 15395840 |
Author:肖鹏 |
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Description: 提供windows基本功能,对windows图形编程有更好的认识和了解-Provides the basic functions of windows on the windows graphics programming with better knowledge and understanding Platform: |
Size: 29433856 |
Author:yuhui |
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Description: 第Ⅰ部分 移动应用程序开发基础
第1章 .NET Compact Framework移动平台
1.1 Visual Studio移动应用程序开发快速入门
1.1.1 Visual Studio版本的选择
1.1.2 其他软件
1.1.3 目标、半台:Pocket PC,Smartphone还是Windows CE
1.1.4 Windows CE与Windows Mobile的差异
1.1.5 选择.NET Compact Framework的版本
1.2 .NET Framework 2.0与.NET Compact Framework 2.0的差异
1.2.1 应用程序配置文件
1.2.2 ClickOnce
1.2.3 Ngen.exe
1.2.4 远程功能
1.2.5 序列化
1.2.6 打印
1.2.7 Web窗体
1.3 .NET Compact Framework 1.0版和2.0版的差异
1.3.1 Windows窗体
1.3.2 显示与布局的管州
1.3.3 数据
. 1.3.4 通信
1.3.5 COM互操作
1.3.6 图形编程
1.3.7 安全
1.3.8 线程
1.3.9 性能监视
1.4 .NET Compact Framework 3.5版简介
1.5 使用社区资源
1.5.1 Microsoft patterns&practices移动应用程序构建块
1.5.2 OpenNETCF Smart Device Framework
1.6 总结
第2章 构建Windows窗体GUI
2.1 了解2.0版本Windows窗休的改进
2.2 使用桌面应用程序丌发流程
2.3 设备屏幕与设-Part Ⅰ based mobile application development
Chapter 1. NET Compact Framework mobile platform
1.1 Visual Studio Mobile Application Development Getting Started
1.1.1 Visual Studio version of the selection
1.1.2 Other software
1.1.3 goals, and a half units: Pocket PC, Smartphone or Windows CE
1.1.4 Windows CE and Windows Mobile differences
1.1.5 Select. NET Compact Framework version
1.2. NET Framework 2.0 and. NET Compact Framework 2.0 Differences
1.2.1 Application Profiles
1.2.2 ClickOnce
1.2.3 Ngen.exe
1.2.4 Remote function
1.2.5 Serialization
1.2.6 Print
1.2.7 Web Form
1.3. NET Compact Framework 1.0 and 2.0 differences
1.3.1 Windows Forms
1.3.2 Display and control the layout of the state
1.3.3 Data
. 1.3.4 Communication
1.3.5 COM Interoperability
1.3.6 Graphics Programming
1.3.7 Security
1.3.8 Threads
1.3.9 Performance Monitoring
1.4. NET Compact Framework 3.5 Version Description
1.5 Use community resources
1.5.1 Microsoft patte Platform: |
Size: 5668864 |
Author:宋阳 |
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Description: windows图形编程源代码.可以好好研究哈,应该很有帮助的 -windows graphics programming source code. can make good of Kazakhstan, should be helpful Platform: |
Size: 2358272 |
Author:王伟 |
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Description: 这是一篇文章,文中在应用程序实现对数据库访问的基础上,结合Windows图形编程的基本思想,介绍了使用数据库中数据绘制扇形图、折线图等简单图形的编程实现方法-This is an article in the application text access to the database, based on the combination of the basic idea of Windows graphics programming, describes the use of data in the database to draw pie charts, line charts and other simple graphics programming method Platform: |
Size: 252928 |
Author:dreambaby |
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Description: windows 图形编程的消隐技术和利用方向键控制图形的在三维空间的变换-blanking windows graphics programming techniques and use arrow keys to control the graphics transformation in 3D space Platform: |
Size: 321536 |
Author:赵冠飞 |
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Description: Windows 图像编程。主要是建立自己画笔工具来画出图画。-Windows graphics programming. To build their own brush tool to draw a picture. Platform: |
Size: 135168 |
Author:Mr.Xie |
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